Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
|
Posted - 2008.11.19 14:53:00 -
[1]
Question: By how much should you be able to speed up skill training?
10%? 25%? 100%?
Even doubling the speed, which means halving the training times, players would keep complaining because it would still take years to train everything. New players would still look up how long it takes to train for a titan. Even though that makes no sense at all and they're actually also overlooking important skills, which would make the actual training take even longer than what they see in EVEMon. And they would still complain that it takes too long to get to 'end game content'. On the other end more players would quit since they achieved all the things they wanted and they got bored too fast to develop a different playstyle and mindset that suits EVE.
And of course 100% training bonus would be waaay too much. |
Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
|
Posted - 2008.11.19 15:09:00 -
[2]
Originally by: Kentarion (..) will never never never never be able to catch up with a player playing this game realatively constant for 2-3 years (no hardcoreplaying has to be it)(..)
This is simply not true, although it's the standard new player's opinion. There are only so many skills for every item in EVE. Once you have all the skills, you're just as good as everybody else in the game, yes even as good as the 5 year old char over there. Sure, while you're maxed out in battlecruisers, or cruisers, or HAC's or whatever, the older character will perhaps be maxed out in several things. BUT just as everybody else he/she can only fly one ship at a time. So it's mere flexibility the older character gains from a certain point on.
Originally by: Kentarion (..) but here you make one wrong step lost everything as newbie - and if you're not the resistant type one - you'll just say - 'what a sh... game' and leave after your 14 or now 21 day trial.'
Well.. that's the way EVE works. It's not exactly hard to overhear that ever-present "don't fly what you can't afford to lose' EVE phrase. And it's not exactly hard to ask somebody ingame or out of game for some advice. Or to read some forum posts. To prevent even the 'not so resistant types' from leaving, the whole game concept would have to be changed, which is honestly a lot more likely to kill the game than sticking to the current system. I personally hope that CCP never decides they want 'everyone' to play EVE and eliminate all the reasons which could possibly make a player quit.
Originally by: Kentarion what would be so bad about this?
In short: The older characters would make use of it just as the new players would. So still no catching up. On the contrary you could expect more experienced players to make better use of given possibilities. |